I'm Mia, a product designer & interaction engineer based between Lisbon and Berlin. I help teams ship software that feels considered, human, and a little magical.
I grew up obsessed with two things: how things look and how things feel to use. Nine years later, that obsession turned into a hybrid practice — half design, half engineering.
I work closely with founders and product teams to make the messy middle of a software idea feel effortless. I'll sketch with you on a Tuesday and ship production SwiftUI by Friday.
When I'm away from the monitor, I bake sourdough, ride fixed-gear on bad roads, and collect design books I'll never fully read.
Pick one or bundle — most engagements blend two or three of these.
End-to-end product thinking — from first-principles research and information architecture to polished, production-ready interfaces.
I build the micro-interactions that make products feel alive. Curves, easings, gestural feedback — the details that separate okay from delightful.
Tokens, components, docs, and governance. A system your team will actually use, not the one that dies in v0.3.1.
I hand off designs as code. React, SwiftUI, or Framer — whatever the product calls for. Always typed, always accessible.
A small selection. More in private — reach out for case studies under NDA.
A calm, distraction-free iOS app for mindful work sessions and daily journaling. Designed the full product, built the SwiftUI frontend, tuned every spring animation for the perfect damping ratio.
A 220-component design system powering six product lines at a Series C fintech. Tokens, themes, accessibility audits, and a Storybook docs site devs actually love.
A portfolio-as-a-service platform for independent designers. From brand and identity to the full Next.js web app with server-rendered, editable pages.
Mia is the rarest kind of designer — one who understands code deeply enough to design interactions that are actually buildable. We shipped twice as fast and the product has never felt better in the hand.
I take on a handful of engagements each quarter. Best fit: product teams with ambitious timelines and a taste for craft. Typical projects run 4–12 weeks.