❯ whoami

KAI
SATO

Game Dev & Creative Coder

I build worlds — from pixel-art indie games to WebGL simulations and procedural tools. 6 years turning caffeine and curiosity into interactive experiences people can't stop playing.

6+
Years shipping
28
Games released
2.1M
Players worldwide
4
Game jams won
zara@dev ~ zsh
❯cat about.txt
Lagos-born, Amsterdam-based game developer & creative coder.
❯ls skills/
Unity3D/   Godot/   WebGL/   Rust/   C#/   GLSL/   Blender/   Aseprite/
❯git log --oneline -3
a3f21bc feat: add procedural dungeon gen v2
9c84dd1 fix: particle system memory leak on mobile
2e17fa0 release: Neon Breach v1.4.0 — 40k downloads
❯
// selected projects

What I've Built

01
Neon Breach
Top-down cyberpunk roguelite with procedural level generation. 40k downloads on itch.io. Built in Unity with a custom ECS architecture for performance at scale.
Unity3D C# Procedural Gen itch.io
2024
→
02
Voidwalker Online
Browser-based multiplayer dungeon crawler using WebGL and WebSockets. 200 concurrent players at peak. Custom shader pipeline for the retro-CRT aesthetic.
WebGL GLSL Node.js WebSockets
2023
→
03
ProceduralKit — Open Source
A Godot plugin for procedural content generation — terrain, dungeons, NPCs. 1.4k GitHub stars. Used by 300+ indie studios. Full documentation and video tutorials.
Godot 4 GDScript Open Source 1.4k ★
2023
→
04
Echoes of the Hollow
48-hour game jam entry that won first place at Global Game Jam 2023. Narrative puzzle game with hand-drawn art and adaptive audio. 8k plays in the first week.
Unity Narrative Design GGJ 2023 🥇
2023
→
05
Cosmos Renderer
Real-time WebGL galaxy simulator with 500k star particles, gravitational physics, and bloom post-processing. Ships as a screensaver and embeddable background.
WebGL GLSL TypeScript Physics
2022
→
// expertise

Skills & Tools

Built through game jams, shipped products, and far too many late nights debugging shaders.

Unity3D / C#96%
WebGL / GLSL Shaders88%
Godot 4 / GDScript91%
Procedural Generation90%
Rust / Systems Programming72%
Pixel Art / Blender 3D80%
// tech stack
🎮
Unity3D
🦾
Godot 4
🌐
WebGL
⚡
GLSL
🦀
Rust
🎯
C#
🎨
Aseprite
🔷
Blender
🔊
FMOD
// about me

Who Am I?

I turn complex systems into games people actually want to play.

Born in Lagos, raised on early PlayStation demos, now based in Amsterdam. I got into game dev by reverse-engineering Flash games at age 12 and never looked back. My approach is to treat every mechanic like a mini-language — it should feel intuitive, surprising, and inevitable all at once.

Beyond games I do creative coding, contribute to open-source tooling for indie devs, and occasionally make generative art that I sell as prints.

Location
Amsterdam, NL
Status
Open for work
Specialty
Procedural systems
Education
HKU Utrecht, BDes
// experience

Career Log

2022 — PRESENT
Senior Game Developer
Artefact Games, Amsterdam
Lead developer on two shipped AA titles. Architected the procedural world system used in the studio's flagship RPG. Mentoring a team of 4 junior devs.
2020 — 2022
Gameplay Engineer
Pixel Forge Studio, Remote
Shipped 5 mobile games with combined 1.8M downloads. Owned the physics engine integration and wrote the custom animation state machine still in use today.
2019 — 2020
Junior Developer
Koality Interactive, Lagos
First industry role. Built mini-games for an educational platform used by 30k students across West Africa. Learned fast and shipped faster.
2015 — 2019
B.Des Interaction Design
HKU University of the Arts, Utrecht
Graduated with distinction. Thesis project: a generative music-driven platformer that won the HKU Innovation Award 2019.
// contact

Let's Make
Something Cool

Looking for a game developer, creative collaborator, or technical consultant? Hit me up — I reply fast.