I build worlds — from pixel-art indie games to
WebGL simulations and procedural tools. 6 years
turning caffeine and curiosity into interactive experiences people
can't stop playing.
Built through game jams, shipped products, and far too many late nights debugging shaders.
I turn complex systems into games people actually want to play.
Born in Lagos, raised on early PlayStation demos, now based in Amsterdam. I got into game dev by reverse-engineering Flash games at age 12 and never looked back. My approach is to treat every mechanic like a mini-language — it should feel intuitive, surprising, and inevitable all at once.
Beyond games I do creative coding, contribute to open-source tooling for indie devs, and occasionally make generative art that I sell as prints.
Looking for a game developer, creative collaborator, or technical consultant? Hit me up — I reply fast.